Monday 28 May 2012

Update on the fight scene

Here's it mostly blocked. Many thanks to Ruth Beresford for the awesome environment to animate in :)

And yeah, I know the lightings bad, I rushed a quick render to put up, it will look much better when I decide its as finished as its getting.


Mucking about

So I've been messing around in Max animating. I've just uploaded one shot here, a I'm not finished the block yet, and I've not rendered the shots together. Hopefully you get the idea though. Silly over the top figthing :) No plans on length or how polished it ends up because I'm mostly just playing around with it.


Wednesday 23 May 2012

All done

Well, that was quite a year. Lots of stuff done and learned. The end results were mixed, I have to say, but I think I've gained a lot of valuable knowledge and insight. I now need lots of animation practise over summer :)

Here's my showreel anyway.

Monday 14 May 2012

Week 11: FMX!

I didn't do much this week admittedly, seeing as I've been away in Germany at FMX. The conference was awesome, with some great speakers and talks. Highlights for me were the Blue Sky animation talk, and Dr. Stuart Sumida's talk on animating reptiles. We also came away with a plan to use Unity for next year's project.

Busy week ahead then, as I have a lot of catching up to do.

Saturday 5 May 2012

Week 10: Animating like crazy

Very short on time now. Especially as I'm going to the FMX conference next week, which should be great, but leaves me with little time to work. I need to get some really solid animation time in. I've been making good headway in my animations, with the walks all getting there and most of the mime pieces coming on their way.

I'm very wary of the fact that I still have to do the AnimTree, and get it running, for the ogre. This is possibly one of the more complex problems I'll have to face, seeing as its a complicated bit of UDK work, so I'm unsure how long it will take.

But overall, I think I should hit the deadline ok, maybe with some hit to the amount of work I can hand in due to the FMX trip. Here's one of the anims I'm working on now: